Rules

LITANY OF THE WOLF
(also known as "the Rules")

Oath of Blood
(also known as "General Rules")

1. A member of the Bloodmoon Tribe must posess a werewolf character.
2. If you want to join the guild ask any of our members for a free bite.
3. As mentioned above: everyone is welcome - we do not care about your race, nationality, sexuality or religion - as long as you are a werewolf, we're just fine.
4. While in guild chat, we ask to speak english.
5. Respect your brothers and sisters of the Tribe in-game and outside of it.
6. By becoming a memeber of our guild you represent the Tribe, giving it a bad name is unacceptable.
7. The official guild crafters will craft you any item/s they are able to perform for free. However, materials must be provied to do so.
8. Selling a werewolf bite is banned - anyone caught will be expunged from the guild.
9. While the Tribe operates from Ebonheart Pact, any Alliance is welcomed
10. Have fun and let others have fun!

Oath of Moon
(also known as "Rules of PvP/PvE")

1. The Tribe's PvP events are open for Ebonheart Pact only.
2. The Tribe's PvE events are open for any Alliance.
3. During any of these events it is NOT required to play as a werewolf character, but it is strongly recommended.
4. It is strongly recommended that you need to log into our Discord server during a PvP event.
5. If there is a Trial, all players must be logged to a Discord server.
6. A player does not need to speak while logged to a Discord server, but he needs to listen to the commanding officer if he gives orders.
7. Members of the guild must follow the orders of higher ranking members during these events (meaning: Sacred Hunters, Venerated Elders and the Alpha)
8. If anyone will undermine the guild's efforts during these events - he will recive a warning, but if that won't work - there will be consequences.

Oath of Tribe
(also known as "RP Rules")

1. In RP the character must be a werewolf.
2. Given the RP nature it is possible to play a non-werewolf character, but that character must have some strong connections to lycanthropy or Hircine or the Tribe - best if to all 3 mentioned.
3. RP events will be held mainly in the EP territory, but all Alliance players are welcome.
4. While playing, stick to IC role and use OOC only if necessary.
5. Your character is not omnipotent - it dosen't know everything and it should know things that his character actually can know (for example: a hunter from a simple village knows all the hardships of living in the rural life and of course hunting, but is not really good when it comes to Dwemer history and sailing)
6. When playing let others shine - everyone deserves a chance to show off and no one likes a character that makes long monologues.
7. Know your strenght - when facing dangerous enemies such as ancient undead werewolf there is a chance that your character in game might be hurt or even die.